![]() It's a sandbox, but you can't just plop buildings down everywhere. You got a lot of options here on what to do as far as playstyle is concerned. Or make armor and weapons and attack villagers with your bandits. Own a mine? Send a caravan of ore to the neighboring village to sell, or import the stuff to make your own jewelry factory. You got some trading elements in here as well. You can select your own stats on the dude or chick you're creating and level up skills through actions, so some rpg elements exist. You can make buildings like inns, pubs, churches, and so on or eleminate competing dynasties and take over their buildings through violence or cash. ![]() Jobs include stuff from politics, farming, to robbing people. You find a spouse, make some kids, and play through the generations. You play some male or female person set in old timey overseas land (you get to choose the map to play on), and try to stary a dynasty. Yeah there were some translation problems, and ai issues, and general problems like that, but it wasn't terrible.Īnyways, this game is just great. Whomever these guys are that bought this license are serious about cleaning it up, but the thing is it was already a great title to begin with. It's Decemand a patch just got released for this 4.5 year old game. Granted the lack of tutorial/psudo-random tip popups to help you figure your way though this almost overwhelmingly unique game play style is a rather large barrier to entry - but once it all clicks in (See: YouTube), this game is fulfilling and addictive.īuy a fisherman dock, fishmonger your way to riches and aristocracy, marry a young local, wander the back alley alone on a cold winter night, get attacked and poisoned by a paid thug care-of your vilest of competitors, take on the role of your young son - a devious silver spooned rogue - and enact a bloody revenge on the murder of your former fish monger self. "Eliminate your competitors" - in near anyway you choose (before they eliminate you). This game brilliantly balances a free-form open style with a true game-objective win/lose strategy. Sometimes sandbox games fall in the trap of having a lackluster or tacked on set of objectives. What a seriously innovative and refreshing game design.
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